

With the way marines and zealots work, equal resources of marines and zealots early on are tipped toward the zealots favor, but as the number goes up, it tips back to marines. On the other hand, if you're playing an open map where walling off is not possible, you'll typically have to scout very well and simply be faster. It will make mining slightly slower, but with a lot of scvs it wont make a difference, and you should have a lot of scvs anyway. Also, as for the bunker idea, a bunker placed between the comand center and the mineral field, in the middle of the field will give you coverage for all of your workers, unless its a very odd shaped mineral field. A map like Hunters is more difficult to wall for some starting spots, but you can usually use your buildings to make it difficult to get around, buying extra time for your marines to get shots in. Constructed properly, it will stop the advance of all ground units but zerglings.

If you're playing on a choke map such as Lost Temple, you'll want to use buildings to "wall off" the choke point, typically with 2 supply depots and a barracks. The map you're playing, what information you gathered from scouting if any, etc. This is generally good advice for an intermediate player because beginning players often play too passively and defensive, but at advanced levels you often see heavy uses of static defense both in strategies of simple massing and fast teching.Īs for the original question, it really depends on a lot of factors. The general solution back in the day was "rush them before they rush you." You never want to have to defend - you'll just end up worse off in the end, unless you can crush them and mount a counteroffensive before they have a chance to recover.
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If instead of building more Marines or Zealots, you build or upgrade anything which would eventually provide a counter, the attacking Zealots will have you outnumbered and you will lose. Even if you build the bunker right next to the minerals or base, the marines don't have the range to protect all the SCV's. If Terrans bunker, the Zealot can run past and kill the miners. Continued abuse of our services will cause your IP address to be blocked indefinitely.What is the defense against a Zealot rush? Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

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